Frogdoku
A 3D puzzle game that mixes Sudoku with Sliding Puzzles made in UE5 at Digital Scorpion Interactive. Control a frog to swim through water and push lily pads so they connect together into stable bridges, making sure there are only one of each colored lily pad in a row and/or column. I was the lead Level Designer for the project, creating each of the puzzles as well as designing beautiful areas to frame each of them.
Original release for Steam in 2025. Designed the puzzles and play areas, including the backgrounds of each level. Helped with QA testing to make sure the puzzles I made weren’t too hard and to help decide of a level order with a proper difficulty curve. Also helped Dev team with many bug fixes.
Content Pack update for Steam in January 2026. Designed higher difficulty puzzles than the main game, with detailed background with a winter theme. Updated main game with art and UI polish, as well as lighting and particle effect improvement. Also worked with QA and Dev to make the game more user friendly.
Content Pack update for Steam in May 2026. Created Highest difficulty puzzles, each in their own spring themed area with a unique atmosphere and art assets. Added character customization area and polished the main game backgrounds. Partnered with QA lead to remove even the smallest bug or the slightest of 3D clipping from every level.
