Hit & Bit

Hit n’ Bit is a dark fantasy Metroidvania platformer made in Unity. The game follows the journeys of two royal siblings where you fight monsters, explore a story-rich world, and encounter challenging puzzles. I was the Lead Level Designer for the project, making sure the 3D world worked well with the 2D characters, both visually and mechanically.

2023 Beautiful Corner of Hit & Bit. My work shown here includes the Level Design blockout, scripts and colliders to allow platforming with 3D and 2D moving platforms, matching character animations to movements and controls, ladder movement, and teleportation between areas.

2024 Game Demo. My work shown here includes the Level Design, lighting, scripts and colliders to allow platforming with moving platforms, colliders to define play area, NPC pathing, respawn points, combat areas, enemy balancing, and teleportation between areas.

Level Design

Town Center from Digital Scorpion Interactive’s Hit & Bit Demo

Lead Level Designer: Me

Level Designers: Glendon Chandler, Chris Quintus, Daniel Coyne, Daniel Woodell

3D Art: Taylor Benoit, Francesca Mendoza, Joe Brace, Megan Foy, Page Alexander

2D Art: Sylina Acevedo, Tyler Cherneski, Dani Fields, Lucero "Flipsy" Trejo, Eris Grant

Tavern from Digital Scorpion Interactive’s Hit & Bit Demo

Level Designer: Me

3D Artist: Taylor Benoit

2D Artist: Jerry Vorhies, Dani Fields

Castle Stairway from Digital Scorpion Interactive’s Hit & Bit Demo

Level Designer: Me

3D Artist: Joe Brace